Anno 1701 Production Chains [updated] | Android |

These are the foundational goods required to advance your population tiers. A. Food Supply

Anno 1701 is a game of ratios. 1:1 for basics, 2:1 for farms-to-processors, and 1:1 for your trade routes.

This exposition describes core production chains in Anno 1701 (1701 A.D.), showing how primary resources flow through processing buildings into finished goods and which consumer tiers they serve. It focuses on the canonical chains found in the standard game (European/American economy), presenting each chain systematically: inputs → production building → outputs → consumers, plus key notes on workforce, prerequisites, and common bottlenecks.

Every citizen tier requires specific goods to remain satisfied and upgrade to the next level. Production chains generally follow a simple flow: anno 1701 production chains

Jewelry/Gold Goods: Gold/Ore → Mint/Goldsmith → Coins/Jewelry

Cocoa plantations have large fertility footprints. Utilize modular tile placement to wrap plantation fields around corners, squeezing maximum efficiency out of tight tropical island spaces. 2. Marble (Advanced Construction) Required for high-tier monuments and Aristocrat housing. Optimal Ratio: 1 Marble Quarry →right arrow 1 Marble Mason

To keep one Lumberjack working at 100%, you need exactly one Woodcutter feeding it. This is a 1:1 ratio. These are the foundational goods required to advance

If you’d like, I can:

1 Iron Ore Mine : 2 Charcoal Burners : 1 Ore Smelter : 2 Toolmakers (or 2 Weapon Smiths)

To keep your production chains operating at a flawless 100%, memorize these mechanics: 1:1 for basics, 2:1 for farms-to-processors, and 1:1

3 Ambergris (from Whalers) + 3 Flower Plantations → 1 Perfumery. 4. Aristocrats: The Peak of Complexity Jewelry: 1 Gold Mine + 1 Gem Mine → 1 Goldsmith.

Clay: Clay Pit → Clay Pit → Clay