Pure Onyx -ongoing- - Version- 0.108.0 |link|
This update introduces the type to the random spawn lists. Replaced in certain sectors (like the standard Slums) to balance pacing, this mechanical threat shakes up crowd-control dynamics. It utilizes an expanded moveset: Ram & Return : High-velocity physical charging attacks. Whip Spark : Mid-range area-of-effect electrical sweeps.
Fixed a critical freezing bug that occurred when players attempted to exit to the main menu directly from the active battlefield.
Building on previous patches that introduced mechanized threats like Ball Drones, Version 0.108.0 overhaul enemy placement lists across core levels like the Slums and the Slums Basement.
: Activates the newly introduced Scrambled debuff , which completely locks out player item usage during combat. Pure Onyx -Ongoing- - Version- 0.108.0
: A dedicated inventory engine supports equipment looting, stat modification, and customizable weapon tiers bought through specialized vendors. New Additions in Version 0.108.0
Ongoing monthly alpha releases are managed via the creator's SubscribeStar Page and Patreon.
Scenes are separated into "Vanilla" and "Rough" variations, allowing players to toggle preferences to customize their gameplay experience using built-in content settings. 3. Difficulty Tuning: Hard Mode Integration This update introduces the type to the random spawn lists
The quest log exists, but it can be vague. For a new player dropping into version 0.108.0 without having played previous builds, it can be confusing to figure out where to go next or how to unlock certain H-scenes.
While Version 0.108.0 stabilized the engine, subsequent monthly iterations have pushed the title much further along its official production path. Looking at the broader development lifecycle on tracking sites like Eromancer's Fansly platform , the development team has systematically executed features that were only concepts during the 0.108.0 stage:
Furthermore, this update addresses enemy stagger values. Previously, players could rely on brute-forcing certain encounters; now, the rhythm of combat requires a more deliberate dance of parries, light attacks, and heavy finishers. The developers have also smoothed out the transition between platforming and combat, ensuring that when Onyx leaps off a ledge into a swarm of enemies, the controls feel seamless rather than clunky. Whip Spark : Mid-range area-of-effect electrical sweeps
The latest build integrates major combat, difficulty, and gallery adjustments, solidifying the game's loop ahead of its planned future Early Access launch. Key Features of Version 0.108.0
7.8/10 (within ongoing category)