Recent updates have added unique locations and refined existing art: A new interactable location added specifically to Kate's Room Monster Hunter System: Scenes now involve new enemies like rats, kobolds, and skeletons Refined Art: Scenes for 's night visit have been visually overhauled. Pro-Tips for Completion Economic Grind: To afford items like the
Regret Island is an adult horror RPG developed by InfiniteLust Studios
: Unique multi-character interactions where your choices can reconcile rivalries between supporting cast members.
, provided you attacked the monkey earlier upon arriving on the island. Animal & Bestiality Interactions (Optional) regret island all scenes new
If you'd like, I can expand any scene into a longer vignette, turn this into a short story, or adapt the tone (darker, whimsical, hopeful). Which would you prefer?
An entirely new environment opens up in this update, acting as a hub for the most requested secret scenes.
: A surreal, dream-like sequence inside a glowing subterranean cave where the protagonist confronts physical manifestations of their regrets. Recent updates have added unique locations and refined
The user might be looking for a complete guide to all scenes. I'll structure the article with a table of contents and detailed sections.
Currently supported on Windows PCs. Development for mobile optimization is currently active.
: Choosing to attack the monkey immediately triggers a dynamic ambush scene. Failing or succeeding here alters Kate’s mental state and dialogue with Linda later that evening. 3. Kate and Linda's Confession Scene Type : Psychological / Dialogue Focus Animal & Bestiality Interactions (Optional) If you'd like,
RPG Maker games can occasionally have complex quest flags. It is recommended to keep manual saves before making major story choices or advancing to the next day.
All scenes are designed to be self‑contained puzzles that feed back into the Regret Meter. When the Meter hits a threshold, the environment subtly changes (e.g., fog thickens, music shifts), reminding the player of their emotional state.